Sunday, May 27, 2012

Resurrection, Part Deux

Well, it's unfortunate that I'm doing this again without having added any real content... But I'm back. For real this time. I made a short game for LD23 - a little text adventure - and I'm using the engine to develop a more robust game (tentatively titled "Scrap") that I've wanted to make for a long time. Right now, it's very primitive, but I've started working on a tutorial level. I'll post more here as I work on it, but the basic gist is simple: Marry a roguelike's design principles (random level design with many permutations and possibilities, a deep sense of brutal difficulty, and perma-death) with the narrative structure of a text-based adventure game. It's set in space, with the player character salvaging deserted husks of old spaceships, where the environment is just as deadly as any combat threat. There are a couple of other interesting design decisions that I'll detail later, but the goal is to make a narrative survival-salvage game that's unique and fresh every time you play it.